# Calcutron-33: A Decimal Based RISC Microprocessor

## An imaginary CPU with a decimal number system instead of a binary number system to make teaching and learning how a CPU works easier.

I have talked about the Little Man Computer LMC before, which is a really simplified CPU intended for teaching children or beginners the principles of assembly programming.

The LMC microprocessor uses a decimal number system which simplifies teaching. You can explain the basics of assembly coding without also introducing the binary number system.

However LMC has a number of shortcomings. One of them is that implementing realistic multiplication and division is very hard.

The LMC is also has a very CISC like design. One can operate directly on memory cells to a large degree. RISC processors have a load/store architecture, which means operations are only carried out on the contents of CPU registers.

As an alternative I have come up with an imaginary RISC like CPU I call the Calcutron-33. I have made an assembler and simulator as a Julia package called Calcutron-33.jl. This is still very much work in progress. But here I would like to discuss a bit of the goals and inspiration.

While obviously inspired by LMC, I have also been inspired by reading about a far more realistic CPU instruction set, the RISC-V instruction set architecture (ISA). RISC-V has a number of goals which I don’t share, such all the important parts of a modern high performance RISC CPU, as well as designing and instruction set which can be used to make real CPUs. That is not my goal.

However RISC-V does have a number of interesting properties I have learned from. Most instructions follow a very standardized format, which I find very useful.

RISC-V also partitions the instruction set into extensions. So you can make RISC-V CPUs of different complexity and capability. It also simplifies teaching as you have a very basic but complete instruction set you can begin teaching.

## Architecture

We try to keep many of the ideas of LMC. So the computer memory addresses are specified with two decimal digits. In principle that gives us 100 memory locations. However we will reserve the last 10 locations for Input and Output. Thus 0–89 are valid memory locations.

We will use one digit to specify register, which in principle gives us 10 registers. However the first register `x0`

will be treated as always zero. Hence we get registers from `x1`

to `x9`

which we can actually use.

Like a RISC CPU it has a load/store architecture. This means arithmetic operations and shift can only be done on registers. Only the store and load instructions can access memory. These are used to pull values into the registers.

## Specification of Machine Code Format

- Every instruction is 4 decimal digits.
- The first digit is the
**opcode**, which says what the instruction does such as add, subtract or load. - The second digit is a register
**operand**. Usually the*destination*register for whatever operation is performed. - The last two digits will vary in meaning depending on opcode. For arithmetic operations, they will usually be two registers, used as input. The last one may be an immediate value from 0 to 9. For branches, store and load instructions , the last two digits will be a memory address.

## Assembly Instruction Set

Here is description of the instruction set. It shows how each instruction is encoded as 4 decimal digits. E.g. for the first assembly code we have the encoding `1dst`

. That means the first digit must be a 1 for this to be an add. The letters indicate digits one is free to chose. `d`

means the destination register `rd`

is a single digit. So it can be from 1-9. The two source registers `s`

and `t`

are one digit each as well.

Sometimes the instruction will set aside multiple digits for one argument such as in the case of the load instruction. Here `8daa`

means the destination register `rd`

is specified with one digit, but the address `aa`

uses two digits.

**ADD rd, rs, rt**`1dst`

add register`rs`

and`rt`

and store in`rd`

.`rd ← rs + rt`

**SUB rd, rs, rt**`2dst`

subtract register`rt`

from`rs`

and store in`rd`

.`rd ← rs + rt`

**SUBI rd, rs, k**`3dsk`

subtract value`k`

from register`rs`

and store in register`rd`

.`rd ← rs - k`

**LSH rd, rs, k**`4dsk`

shift register`rs`

left`k`

digits and store in`rd`

**RSH rd, rs, k**`5dsk`

shift register`rs`

right`k`

digits and store in`rd`

**BRZ rd, aa**`6daa`

jump to address`aa`

if register`rd`

is zero.**BGT rd, aa**`7daa`

jump to address`aa`

if register`rd`

> 0 (positive).**LD rd, aa**`8daa`

load register`rd`

with contents of memory at address`aa`

.**ST rs, aa**`9saa`

store register`rs`

in memory at address`aa`

.**HLT**`0000`

stop program

## Pseudo Assembly Instructions

This is a list of instructions which are just practical variations of the ones defined above. They are not new instructions per say. E.g. `INP`

is really just the same at the `LD`

instruction but applied to memory location 90.

`MOV`

is a move instruction accomplished by adding 0 to the source register and storing the result in the destination register. That has the practical outcome of causing a move.

**INP rd**`8d90`

load register`rd`

with number from input.**OUT rs**`9s91`

store register`rs`

to output.**MOV rd, rs**`1d0s`

moves content of register`rs`

to register`rd`

**CLR rd**`1d00`

clears content of register`rd`

.`rd ← 0`

**DEC rd**`3dd1`

subtract 1 from register`rd`

.`rd ← rd + 1`

.**BRA aa**`60aa`

jump to location`aa`

in program.

## Example Progams

Here is a simple program which fetches two numbers from the input and multiplies them, writing the result back to output.

` INP x2 // first number to multiply. This will get added`

INP x3 // second number. Treated as counter

CLR x1 // accumulator for result. Clear it out.

nextdigit:

RSH x4, x3, 1 // Push right most digit of x3 into x4

multiply:

ADD x1, x1, x2 // Add first input to accumulator

DEC x4 // Decrement counter for number of additions

BGT x4, multiply // Repeat while x4 > 0

LSH x2, x2, 1 // Left shift. x2 made 10x larger

BGT x3, nextdigit // check if all digits have been processed

OUT x1

This next story covers more code examples. The idea is to have a number of simple code examples useful to teach principles of assembly coding to beginners.

## Final Remarks

This is really a form of thinking out aloud. I have not implemented this pretend CPU yet.