How to Beat Your Kids in Civilization 6

Or common strategic mistakes in by newbies

Normally I don’t let my kids play video games for two long time, but I have made an exception for civilization 6, since it is a game it takes a while to actually get anything done in and I consider it a highly educational game.

The Difficulty of Understanding Long Term Effects of Short Term Decisions

This is where it becomes difficult to connect the dots. Here is what my kids see when they compare outcomes until we get to the modern age:

  1. Dad seems to have less of everything: wonders, universities etc.
  2. They have bigger armies.
  3. The kids get more of the famous people.
  1. Focus hard on food production. You want your cities to grow rapidly.
  2. Production capacity. Prioritize putting cities where you can get hold of forrest, mines or anything that can grow your production capacity. However there needs to be access to food production for initial rapid population growth.
  3. Connect cities. Send traders between cities to connect them by road. Why is this important? Because to make your empire work effectively you need rapid transport between cities. You need to be able to send builders from a city that can crank them out, or settlers quickly from one end to another to expand empire. You need to be able to send soldiers quickly to cities under attack etc.
  4. Make money. Money is very important in modern civilization. More so than in the past. Without it you cannot secure important hex tiles before competitors. It is also invaluable to have a supply of money ready for times of war to quickly buy units.

Limits of Science

The problem is that in Civilization you are almost never limited by science. Typically you are limited by production. If you got the tech to build a tank early in the game it would not matter all that much because your cities would take forever to build it.

Limits of Growth

Once you have built a campus, a library and a university you cannot really expand the science output of your city apart from the tiles you work or by assigning a special governor.

  1. Luxuries. If your civilization cover a small area, the chance that you get hold of strategic resources and luxuries is diminished. To make your cities large you need amenities to grow them and one of the best ways of achieving that is through luxuries.
  2. Specialization. A lot of effects in civilization depends on some specialization. Having multiple specialized cities will give more total output than a few large cities trying to be everything.

Production Specialization

Putting mines in multiples of two next to an industrial zone gives you production bonus. Putting districts next to an industrial zone gives you a bonus as well. But remember it always has to be 2, 4 or 6 otherwise you don’t get a bonus. 3 mines gives the same bonus as 2. 1 mine gives you zero bonus.

Food Specialization

Kind of like mines, two farms next to another farm gives that farm 1 food production bonus. Hence if you build farms in triangles of three, every farm hexagon is next to two other farm hexagon and you get a total of 3 extra food.

Money Specialization

You got the same with money. Putting districts next to commercial district, next to a harbor or resources in the sea giving gold coin bonuses gives you further money production bonus.

Geek dad, living in Oslo, Norway with passion for UX, Julia programming, science, teaching, reading and writing.